
- MONOGAME VISUAL STUDIO 2017 TEMPLATES GREYED OUT INSTALL
- MONOGAME VISUAL STUDIO 2017 TEMPLATES GREYED OUT 64 BIT
- MONOGAME VISUAL STUDIO 2017 TEMPLATES GREYED OUT SOFTWARE
- MONOGAME VISUAL STUDIO 2017 TEMPLATES GREYED OUT WINDOWS
and on a 3rd note if Unity doesn't support a specific type of asset your out of luck, with the Content Pipeline of MonoGame and XNA you could write your own processors, like for example I work with xml in my games and its WAY less memory to run the xml through the pipeline (which converts them from text to binary) because your now working with binary data instead of a text file and loose the boxing that working with string serialization creates. simply wrappers around DirectX and OpenGL for C# so yeah you have to do a lot more stuff yourself, but you also as I said before gain a LOT more control. but you also have to realize MonoGame and XNA are not Game Engines, they are frameworks. (something you can't do with Unity for example).
MONOGAME VISUAL STUDIO 2017 TEMPLATES GREYED OUT WINDOWS
In the resulting dialog, on the left hand side under installed templates, select Visual C->MonoGame, then on the right hand side select MonoGame Windows Project, pick a location, a project name, if you want source control, then click OK. I much prefer the XNA/Monogame system and you can even run a post build event to pack all the. If not already done, load up Visual Studio. I’m sitting here since 3 Hours straight up and its still not working. If you need to know something more please just reply. for example I started a game with Unity, then moved to monogame because of how Unity handles its assets. C:\Users\MyName\Documents\Visual Studio 2017\Templates\ProjectTemplates\Visual C.
MONOGAME VISUAL STUDIO 2017 TEMPLATES GREYED OUT 64 BIT
Could anybody hazard a fix? Could the fact that I’m running 64 bit Windows be relevant (it seemed to be a factor in one of the threads I was reading).Because unlike Unity or Unreal where you are constrained to their ideas and ways, this gives you full control. I will admit that I’m a little out of my depth here. Explanation and examples of Additional Templates and Generated Content of a ListBox.
MONOGAME VISUAL STUDIO 2017 TEMPLATES GREYED OUT SOFTWARE
All of these files’ names start with either the string “API-MS-WIN” or “EXT-MS-WIN”. C - Free source code and tutorials for Software developers and. Warning: At least one delay-load dependency module was not found.Ībove this is a long list of files that could apparently not be found on the system.

Sure enough, Dependency Walker appears to be flagging up some sort of issue with freetype6.dllĮrror: At least one required implicit or forwarded dependency was not found.Įrror: At least one module has an unresolved import due to a missing export function in an implicitly dependent module.Įrror: Modules with different CPU types were found. Pursuing this line of inquiry and relevant threads lead to me opening freetype6.dll with Dependency Walker, which is a method through which another user was able to get to the bottom of the above problem that you reference. I’d appreciate it if anybody could help me resolve this issue. I don’t doubt that this is probably caused by something fairly simple that I have overlooked, but as I’m unfamiliar with creating software using MonoGame I’m unsure as to exactly what it might be! SeverityĜodeĝescription Projectğile Line Suppression StateĮrror Processor ‘FontDescriptionProcessor’ had unexpected failure! Game1 c:/users/blackhole/documents/visual studio 2017/Projects/Game1/Game1/Content/Fonts/Default.spritefontĮrror The command ““C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MGCB.exe” studio 2017\Projects\Game1\Game1\Content\Content.mgcb” /platform:DesktopGL /outputDir:“c:\users\blackhole\documents\visual studio 2017\Projects\Game1\Game1\Content\bin\DesktopGL” /intermediateDir:“c:\users\blackhole\documents\visual studio 2017\Projects\Game1\Game1\Content\obj\DesktopGL” /quiet” exited with code -532462766. This package provides the bait-and-switch PCL build of MonoGame Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. I also have VS 2015 and VS 2010 however I am not sure if it is those that are causing a problem.
MONOGAME VISUAL STUDIO 2017 TEMPLATES GREYED OUT INSTALL
However upon attempting to build my project I get the following error: MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. I am trying to install Monogame on VS 2017 however the option on the installer for VS 2017 is greyed out, even though I have VS 2017 installed.

I have my program to set up to load in a SpriteFont from the content pipeline and then use it to print game text. It’s going fairly well so far, but I’ve just run into an issue when attempting to utilize SpriteFonts for the first time. I’m currently experimenting with the basics involved in getting a 2D game setup up and running. I’m new to Monogame and game development in general.
